Wir haben einige nette Ideen für
neue Rassen aus Australien erhalten. Mehr dazu in der nächsten
Ausgabe...
Magic Challenge New Forces
Clockwork Gnomes
A Gnome wizard with mechanical
& clockwork monsters
| Race/Type |
Con-viction |
Fighting
Skills |
Amour |
Wounds |
Move-ment |
Damage
L/S/R |
Special
Rules |
Spell
Points |
| Clockwork
Soldiers |
G |
13 |
2 |
4 |
4 |
4 |
With
big keys! |
100sp
for 3 |
| Large
Clockwork Soldiers |
G |
14 |
2 |
5 |
4 |
6 |
Better
fighters & causing more damage |
100sp
for 2 |
| Clockwork
Musketeers |
G |
13 |
2 |
4 |
4 |
4 |
Can't
move & shoot |
70sp
for 1 |
| Steam
powered soldiers |
G |
15 |
3 |
6 |
4 |
7 |
Big
but slow & hard to kill |
70sp
for 1 |
| Steam
powered Giant |
G |
12 |
3 |
8 |
7 |
7 |
enemy
gets Fighting Skills +1, can heal one of his wounds each round |
125sp
for 1 |
| Clockwork
Cannon |
G |
13 |
4 |
6 |
1
per Crew-member |
9 |
A
crew of 3 creatures is required to operate it. They use up their
own actions. Melee Fighting Skills 0, 50 cm range. The whole crew’s
actions are converted to the two actions of the weapon. Own creatures
don’t block its line of sight The enemies’ Fighting skills are
raised by 2 when attacking the weapon. |
160sp
for 1 plus crew |
This is an idea from one of
our gaming club members
Pimps & Whores
The wizard is the Pimp, &
his troops are whores & their minders
| Race/Type |
Con-viction |
Fighting
Skills |
Amour |
Wounds |
Move-ment |
Damage
L/S/R |
Special
Rules |
Spell
Points |
| Whores |
N |
11 |
1 |
4 |
6 |
4 |
Can
only be attacked by male models on a roll of 10+ |
90sp
for 3 |
| Thugs |
N |
14 |
1 |
4 |
4 |
6 |
Better
fighters & causing more damage |
80sp
for 2 |
| Thugs
with crossbows |
N |
13 |
1 |
4 |
4 |
4 |
|
60sp
for 1 |
| Mud
Wrestlers |
N |
15 |
1 |
4 |
5 |
5 |
Great
fighters & quite fast too |
60sp
for 1 |
| Orge
Thug |
N |
12 |
2 |
8 |
7 |
7 |
enemy
gets Fighting Skills +1, can heal one of his wounds each round |
120sp
for 1 |
| Large
War Machine |
N |
13 |
4 |
6 |
1
per Crew-member |
9 |
A
crew of 3 creatures is required to operate it. They use up their
own actions. Melee Fighting Skills 0, 50 cm range. The whole crew’s
actions are converted to the two actions of the weapon. Own creatures
don’t block its line of sight The enemies’ Fighting skills are
raised by 2 when attacking the weapon. |
160sp
for 1 plus crew |
|