DAG3005
RCS
MCS
Q
ST
SP
MR
MPV
Action
Reaction
BR
9
10
8
5
#
5(10)
3
3
1
6
Hit Location
Wounds
Armor
S'Ter and S'Tor
Head
3
4
Torso
8
4
Race
D'Kari
Left Arm
7
4
Size
+1
Right Arm
7
4
AAV
4
Left Leg
9
4
Credits
720(360)
Right Leg
9
4
Critical Wounds
10

Ausrüstung:
Wings (Torso) - Wounds 20 - AAV 4
Claw of S'Tij (both arms) - "N" - PV 3

Zubehör:

Generic Rules for D'Kari:
All actions directly aimed at an opponent require line of sight and the target must not be further away than 55 cm. D'Kari cannot use an action to aim at an opponent when using their psionic skills. The following powers can be used by every D'Kari:


1. Wholeness of Mind
The D'Kari gets a bonus of +1 to RCS, MCS and BR for each other D'Kari on his team and in the arena.

2. Psionic Strike
A powerful blow ignoring armour, protective equipment and damage reductions of any kind.
It inflicts 4 points of damage, which go into one location.


3. Tuning
D'Kari can only receive tuning of their attributes. Armour cannot be tuned as well as they
cannot carry any equipment.

D'Kari never fight against each other, never team up with Krrill and when fighting Krrill the
Psionics get a bonus of +1 to RCS, MCS and BR.

Special Rules:
S'Ter and her sister S'Tor enter the arena as a team. On the battlefield they act as individual characters in their own right, but at the end of their actions they must not be further apart than 25 cm. They can use a team attack that has to be announced before using the action. If both of them are in base contact with the same enemy and the size of the enemy is +1 or less they can perform their team attack by rolling for MCS (only 1 roll for both of them, each of the sisters has to spend one action). If the roll is successful they grab the enemy with their claws, lift him into the air (1 time their MR), let him fall down and land in base contact - all within that one action. The enemy suffers falling damage according to the template scheme and lies on the ground. After that the victim can try to react. The team action can be successfully used only once per round. If one of the sisters is removed from the arena the remaining one cannot use the team attack any longer.

S'Ter and S'Tor can strike with both claws in one action (roll twice for RCS). Like all psionic relics the Claws of S'Tij ignore armour, equipment and damage reduction of any type.As long as they still have their wings they can move twice their MR ignoring all penalties to MR. They cannot enter woods and buildings.They can go any direction using their wings. If they are hit in the torso you roll a d20 to determine what was hit: 1-14 the torso, 15-20 the wings. The wings cannot be destroyed by usual equipment hits.






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