DAG1009
RCS
MCS
Q
ST
SP
MR
MPV
Action
Reaction
BR
9
10
11
8
#
8
3
3
1
8
Hit Location
Wounds
Armor
M'Ras
Head
4
4
Torso
8
4
Race
D'Kari
Left Arm
6
4
Size
0
Right Arm
6
4
AAV
4
Left Leg
8
4
Credits
520
Right Leg
8
4
Critical Wounds
9
Equipment:
Narcoject (Right Arm)

Accessoires:
11 injections

Generic Rules for D'Kari:
All actions directly aimed at an opponent require line of sight and the target must not be further away than 55 cm. D'Kari cannot use an action to aim at an opponent when using their psionic skills. The following powers can be used by every D'Kari:


1. Wholeness of Mind
The D'Kari gets a bonus of +1 to RCS, MCS and BR for each other D'Kari on his team and in the arena.

2. Psionic Strike
A powerful blow ignoring armour, protective equipment and damage reductions of any kind.
It inflicts 4 points of damage, which go into one location.


3. Tuning
D'Kari can only receive tuning of their attributes. Armour cannot be tuned as well as they
cannot carry any equipment.

D'Kari never fight against each other, never team up with Krrill and when fighting Krrill the
Psionics get a bonus of +1 to RCS, MCS and BR.

Special Rules:
M'Ras can use her Narcoject to heal a D`Kari on her team. Using one action and one injection she heals all wounds in a single location (no critical wounds, base contact required). You can react to that. M'Ras has mastered "Psionic Gate" (roll for RCS, 1 action). If the roll is successful she opens a gate and appears at any location of her choice within 25 cm.




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