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Special
Rules:
The Arm of K'Tal allows him to reroll a missed roll for
an equipment hit. Furthermore it has PV 4 in melee and,
like every psionic relic, it ignores armour, protective
equipment and damage reductions of any kind. Z'Qul has
mastered "Psionic Wave" (1 action). On a successful
roll for RCS every miniature within 30 cm of him is pushed
back 10 cm. He can successfully use this power only once
per round.
Generic
Rules for D'Kari:
All actions directly aimed at an opponent require line
of sight and the target must not be further away than
55 cm. D'Kari cannot use an action to aim at an opponent
when using their psionic skills. The following powers
can be used by every D'Kari:
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1.
Wholeness Of Mind:The D'Kari gets a bonus of +1 to
RCS, MCS and BR for each other D'Kari on his team
and in the arena.
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2.
Psionic Strike: A powerful blow ignoring armour, protective
equipment and damage reductions of any kind. It inflicts
4 points of damage, which go into one location.
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3.
Tuning: D'Kari can only receive tuning of their attributes.
Armour cannot be tuned as well as they cannot carry
any equipment.
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D'Kari
never fight against each other, never team up with Krrill
and when fighting Krrill the
Psionics get a bonus of +1 to RCS, MCS and BR.
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