Stun-Gun 8left arm) - "R" - min 25 max 45 - PV 7 / 0
8 rounds of standard energy for the Stun-Gun
SunBeam Goggles (head)

Special Rules:
Before using her Stun-Gun, P'Tik has to announce, whether she uses the standard energy or if she focuses her psionic powers through it. In the latter case, no ammo is used and on a successful roll for RCS the target gets BR -5 for the remainder of the round. P'Tik can successfully use this attack only once per round. P'Tik has mastered "Resistance". This power is permanently active and makes her immune to any type of subsequent damage (fire, acid, viral infections, you name it). The SunBeam Goggles protect her from flash-grenades.

Generic Rules for D'Kari:
All actions directly aimed at an opponent require line of sight and the target must not be further away than 55 cm. D'Kari cannot use an action to aim at an opponent when using their psionic skills. The following powers can be used by every D'Kari:

  1. Wholeness Of Mind:The D'Kari gets a bonus of +1 to RCS, MCS and BR for each other D'Kari on his team and in the arena.

  2. Psionic Strike: A powerful blow ignoring armour, protective equipment and damage reductions of any kind. It inflicts 4 points of damage, which go into one location.

  3. Tuning: D'Kari can only receive tuning of their attributes. Armour cannot be tuned as well as they cannot carry any equipment.

D'Kari never fight against each other, never team up with Krrill and when fighting Krrill the
Psionics get a bonus of +1 to RCS, MCS and BR.

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