Staff of J'Tna (left & right arm) - "M"
- PV 4 or 1 critical wound
The Staff of J'Tna can damage the enemy in two ways. It
can either inflict 4 wounds or 1 critical wound (has to
be announed before rolling for MCS). Like every psionic
relic the Staff ignores armour, protective equipment and
damage reductions of kind. If K'Sul suffers an equipment
hit in his right arm, that end of the Staff is destroyed
and cannot inflict critical wounds anymore. On an equipment
hit in the left arm the end inflicting normal wounds is
destroyed. K'Sul has mastered "Levitate" (no
action, roll is made before K'Sul is played, only one
try). On a successful roll for RCS he ignores any penalties
to movement for the entire round. Furthermore he can float
his MR into any direction.
Rules for D'Kari:
All actions directly aimed at an opponent require line
of sight and the target must not be further away than
55 cm. D'Kari cannot use an action to aim at an opponent
when using their psionic skills. The following powers
can be used by every D'Kari:
Wholeness Of Mind:The D'Kari gets a bonus of +1 to
RCS, MCS and BR for each other D'Kari on his team
and in the arena.
Psionic Strike: A powerful blow ignoring armour, protective
equipment and damage reductions of any kind. It inflicts
4 points of damage, which go into one location.
Tuning: D'Kari can only receive tuning of their attributes.
Armour cannot be tuned as well as they cannot carry
never fight against each other, never team up with Krrill
and when fighting Krrill the
Psionics get a bonus of +1 to RCS, MCS and BR.