Klaive of T'Rhy (left arm and right arm) - "M" - PV 5

Weapon Armour III for each Klaive of T'Rhy

Special Rules:
If K'roh successfully hits an opponent wit her Klaive, she can instantly roll an bonus attack with her second Klaive. If the first attack misses, she must not roll a bonus attack. Like every psionic relic the Klaives of T'Rhy ignore armour, protective equipment and damage reductions of all kind. K'Roh has mastered "Psionic Armour". Before playing her you roll for RCS (no action, only 1 try). On a successful roll the armour of all her hit locations is raised by 1.

Generic Rules for D'Kari:
All actions directly aimed at an opponent require line of sight and the target must not be further away than 55 cm. D'Kari cannot use an action to aim at an opponent when using their psionic skills. The following powers can be used by every D'Kari:

  1. Wholeness Of Mind:The D'Kari gets a bonus of +1 to RCS, MCS and BR for each other D'Kari on his team and in the arena.

  2. Psionic Strike: A powerful blow ignoring armour, protective equipment and damage reductions of any kind. It inflicts 4 points of damage, which go into one location.

  3. Tuning: D'Kari can only receive tuning of their attributes. Armour cannot be tuned as well as they cannot carry any equipment.

D'Kari never fight against each other, never team up with Krrill and when fighting Krrill the
Psionics get a bonus of +1 to RCS, MCS and BR.

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